but I've recently started playing tanks seriously and I'm not sure how to split it. hi guys, been trying to find a guide on where to allocate bombers crew skills and all the guides seem to be outdated. Maybe you changed the crew from Air Vehicles to Ground Vehicles, in that case the skills drop to 0, but if you change back to Air Vehicles you will recover them. The expert crew bumps up all stats by 3, but going from a level 2 reload to a level 5 reload is way different than going from a level 5 to level 8. but I've recently started playing tanks seriously and I'm not sure how to split it. Commander Leadership: Max it out, it boosts everything else. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. The T114 was the first premium rank V vehicle to be implemented into the game. 1. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Crew skills are individually not so important, but because there's so many of. Power-to-weight ratio. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. Could someone explain what some crew skills do in realistic (tanks) Keen Vision (all crew members) - Range Finding (gunner) - Radio Communication (Radio Operator) < > Showing 1-3 of 3 commentsThere are typically two modules on each tank for accuracy. com Should I prioritize by crew member or shared skill sets? There are so many skills that it gets a bit confusing and I don't know what the most efficient skill is to try and max. The Type 5 Ho-Ri ( 五式砲戦車 「ホリ」) is a hypothetical production design of the Ho-Ri Prototype boasting more armour and a longer gun, making for a far more fearsome tank on the battlefield. but I've recently started playing tanks seriously and I'm not sure how to split it. Here you can learn about the game mechanics and how to use the vehicles in virtual battles. Dodo_Dud November 7, 2023, 5:25am #5. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. So even in a 2 man tank you still need to spread the skills to all 5 slots to. Hopefully I could get some tips on what to max first for the most efficient tank crews. Don’t always upgrade to the highest tank. Abizuil. Edit: However I would recommend not to max all skills for one crew. Bro this isn't Solid Shot being bad, this is just you being bad. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. pretty much the title. LOL, NO. #11. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. 9 March 2018 Development. For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. The loader's unique skill is, quite simply, to shorten the reload. 2. tank driving, targeting, and rangefinding skills. but I've recently started playing tanks seriously and I'm not sure how to split it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. warthunder. The Tank, Infantry, Mk IV, Churchill I (A22) (or just Churchill I) is a rank II British heavy tank with a battle rating of 3. But it is still not clear how you want us to count. Or rammed by an enemy aircraft. Tank driving skill is very important to me, because I mostly drive light/medium tanks instead of heavy, and a high tank driving skill automatically translates into a much more agile tank. Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. Many French tanks have an autoloader so the crew reload skill doesn't affect that. I dislike the ability to grant yourself an obscene advantage over players that either don’t have the time, or money to achieve the same experience. but I've recently started playing tanks seriously and I'm not sure how to split it. i don't really play aircraft or ships a lot so. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. 34 m / 3. Specialising crews is good. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. e. The crew is extremely important. Would you agree?Fighter: G resistance and Stamina. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. The tiger porsche chassis was chosen to be the basis of the ferdinand tank destroyed. Crew skills are a crucial aspect in Ground battles. The Shooting Range #163 - Tactics & Strategy section at 08:37 discusses the pros and cons of reload types. 1. Vitality, the vision stuff (does affect rb), weapon maintenance, reload speed (on af) my tank destroyer crew. THE SHOOTING RANGE 156: Japanese tank destroyer Type 16 / War Thunder. Arcade gives triple the amount of crew points from memory. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. ago. Field Repair(All) -> (This skill uses an average of all 5 crewmembers, so level them up equally) Reduces the maximum time it takes to repair a tank mid match. I know is a rule of thumb you're supposed to spread them evenly but what I've been doing is putting everything into reloading targeting in range fin. All the other guides I found were eith. Most Useful Tank Crew Skills? All Ground I've still kind of a novice with tank battles, trying to learn them more. Realistic Battles. For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. but I've recently started playing tanks seriously and I'm not sure how to split it. Gunner -Targeting and/or Rangefinding. After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. Download the Free Golden Eagles app: my code "dqxuw" to get 10 Golden Eagles instantly!Welcome to another War Thunder guide! In t. AB and RB will have slightly different requirements, I'm sure and I play AB, at the mo. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Or rammed by a friendly aircraft. pretty much the title. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Without the crew training and module unlocks, you can be shooting at an enemies exact range, and straddle targets all day in AB. pretty much the title. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Crew skills are a crucial aspect in Ground battles. Take an M5A1 Stuart, give it to a crew with no tank driving skills and basic XP, and then try the same tank with an ACE crew and level 150. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Introduced in the Closed Beta Test for Ground Forces before Update 1. With 6k GE you can make at least 3 decent crews, which can gain xp well afterwards by themselves. ground research chart! it's aimed to help new players visualize what vehicles they should go for. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is an area of War Thunder that's overlooked but will provide a clear advantage to your Pilot / Tank and Boat Crew. Let's go. G-Tolerance - (Max 5620). Considering angling armor almost never helps and the 76mm of many tanks is unable to cripple german armor, im leaning more on that side. It was introduced in Update 1. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The T114 looks like it is straight from a science fiction movie, or from a crazy professor's basement. The best skills to spend crew points on. As long as a noobie is not a moron and sticks with one crew on a tank/plaine by the time you hit the next teir the crew points will come with it thus making the next tank/plaine better. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. I've been playing warthunder since a while but only planes, now I'd like to play tanks and I don't know how to spend the crew points efficiently…pretty much the title. Keen vision is good to level, particularly on the commander. leadership. Some skills are really expensive some not so much, you could have a lv30 crew with very important skills trained and a lv50 one with nothing useful on it. ago. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Note that not all tanks have five crew members. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This seems to only apply to tanks like the tiger, and kingtiger and maus for example. You can do something similar with tank crews. Just make sure not the re-expert your tank in multiple. It is a first unique tank in the Swedish tree which is a MBT, although by its appearance it would seem to instead be a tank destroyer. In other words, you get more than one chance and more than one. the distance at which an enemy can be seen while they are below or behind your aircraft. War Thunder. -field repair for all positions. . pretty much the title. but I've recently started playing tanks seriously and I'm not sure how to split it. And invest on a expert crew. The maximum distance at which he can detect the enemy. 62mm, but a maxxed one can take two. I would imagine that like aircraft skills, crew just take so much damage that double health means nothing. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Download the Free Golden Eagles app: my code "dqxuw" to get 10 Golden Eagles instantly!Welcome to another War Thunder guide! In t. Air forces / Death 0. . All the other guides I found were eith. I'm confused on what crew skills to put points into. 7. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I never understood why crew skill would affect the built in electronics of a vehicle. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. Is there any benefit improving crew outside of driver, gunner and commander when comes to playing with latest tanks? Sure, i can always swap crew into older tanks, but i'm only interested if there is any benefit with improving Loader and Radio operator if I'm only. Crew skill is very very low on that list in an ARB setting. More durable pilots! This skill makes your crew die later instead of sooner. It was introduced in Update 1. That said, late game there's no heavies so artillery skills wouldn't be wasted. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. The best skills to spend crew points on first are vitality, precision, and accuracy. #6. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. I'd love to see something similar in War Thunder. The skills make a huge difference. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. Playing USSR tanks. So if you have a 3. Just a quick overview of what the different crew skills mean and how to prioritize them. Visability. Always be on the lookout when traveling from cover to cover. play the wiesel 1a4 and use your cheat gen 3 thermals at 7. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. For an example; I've played this game a long time and at the start I didn't really. 2 crewmember tanks (driver + commander) still utilise the loader skill, etc. The T-34 medium tank family, with its cutting-edge and revolutionary innovations, played a key role in World War II. . so you need 2. I do not recommend ‘acing’ tanks with GE — you will ace a crew if you play the tank enough after you ‘elite’ it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. . The Wiggly Armed Man May 19, 2016 @ 3:41pm. The M1A2 SEP uses 1,519 horsepower AGT-1500 gas turbine like previous Abrams variants, the tank has gained an additional 0. At max skill level, it also includes ranks 6+. This only works for targets that are not on your screen. My entire lineup has maxed out crews for my tanks. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0. Rangefinding -. 200 GE is fairly cheap for how useful an extra vehicle is. If you don’t play a vehicle that you’re not going to ace it just though gameplay, the GE isn’t worth it then. Usually you want the damage control skills (minus unwatering time, nobody needs that), crew interchangeability and the gunners tab skills for faster reloads and better AI gunners. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. RB and SB 24. However the first one seems to have a discrepancy with what people think the Leadership does. 68 votes, 46 comments. 3 comments. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. pretty much the title. Final step: pat yourself on the back for seal clubbing out classed vehicles and attribute it to your own ‘skill’. More durable pilots! This skill makes your crew die later instead of sooner. 87 "Locked On" . Would you agree?pretty much the title. CryptoAll tanks at or equal to rank 3 will be repaired but your rank 4 tanks will not. I did. So at the end of the day, keen vision is useless outside of extremely niche applications. If you put a plane into a Level 50 tank slot it will be effectively level zero minus any points you put into the hangar repair skills. Field repair usually is the last since it averages out across whole crew. The T-80U is an all-round upgrade to the T-80B and one of the most advanced MBTs fielded by the Soviet Union. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Since there haven't been any vehicle requests in the last few discussions, I thought it would be interesting to talk about something completely different this time. Realistically, you really never need more than the 5 free slots. Tod. In this guide I have only shown the two "hardcore" ways of skilling your crew. In War Thunder update 1. The T-80U is a rank VII Soviet medium tank with a battle rating of 11. experience is shared among all of them, so if you use all your points on ground vehicles you won't be able to use them on aircraft or ships. Originally posted by SpiralRazor: IIRC they add +3 and +5 to all skills. 1. The T-64B is available in the Soviet tank faction in WT open beta. I also recommend you try to keep all the tanks on your bar close to the same BR. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Crew skills are important. pretty much the title. Vitality is per crew member. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Field repair, reloading and leadership (increases all other skills by a small amount) are the most useful, and agility (decreases the amount of time needed for a crew member to. For instance, the Bf 109 F-4/trop requires repair rank 3. Lifespan 2 min. When some crew member is missing by design, their functional skill pool gets "absorbed" by whomever crewmember takes over that function in the tank (so for 4 member tanks, the Commander acts as the radioman). Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. RB and SB 1 519 hp. THE SHOOTING RANGE 163: The British Elite / War Thunder. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. And last is the driver skill, in not bad but not on top of my priority list. Showing 1 - 7 of 7 comments. 3. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Like some crew slots for tanks with crews that get trained in tank crew skills. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I have 35 sec reload but it tops 30. Scouts need keen vision but it's certainly not wasted on any ground unit. now I don’t mind the prices. "Shared" skills like keen vision and repair are taken as an average of all available crew members. That and the amounts of gold it will cost you on higher. I have playing this game for a month and have "figured out" most of it - the hard way - but the way the crew function works is still a mystery. Ofc, skills like Artillery and Reload doesn't matter for tanks that don't have artillery strike or has an autoloader. The #1 most- felt change is targeting. Now even if you think the SL cost is not high the RP cost is huge. in theory you can max out everything, if you play long enough. As for you not being able to one shot it depends on your tank too and the ammunition it has access to. • 3 yr. . distance fuse accuracy - on US destroyers onwards, dumping crew skills into this makes proximity fuses more lethal when they do get hits. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. but I've recently started playing tanks seriously and I'm not sure how to split it. The other skill are more important though and I'd get all crew to level 2 vitality, field repair, etc. pretty much the title. Its fairly cheap to get level 2-3, but id leave it at that in favour of other skills. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. So it gets just targeting as SPAAs don't use rangefinding and maybe artillery calls. Try playing the same tank on a 60+ skill crew and a fresh crew. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. . pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. This is my personal progression. Hello, air newbie here. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . You need to expert and ace the crew in that tank to max it out. but the benefits are really marginal even with a maxed out stat. ago. The expert qualification cost is 590,000 SL. And if you don’t already I’d highly recommend getting at least 1 extra crew slot. Tank. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. If you play the tank often it's totally wort it, as expert crew makes it possible to get free ace crew and gives you a crew skill boost overall. 2. 3. I believe level 4 covers ranks 4 and 5 and level 5 covers ranks 6 and 7. All tanks use all skills. Initially you get two crews for each nation by default. Then everything else is varying degrees of useful. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio. 2. Tank driving skill is very important to me, because I mostly drive light/medium tanks instead of heavy, and a high tank driving skill automatically translates into a much more agile tank. The most misunderstood and the most powerful crew skill you could ask for in a tank (or jet in ground rb) Reply reply. Pretty sure it can double the “hp” of your crew. . Keen vision - (Max 1626) This skill affects the pilot’s visual range in the area visible from the cockpit; i. I assume we won't get the gold back we may have used to get the crew training points, but am I right in assuming. So it. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a. first, though gunner, commander, and loader skills are easily the most important. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…Description. 401K Members. For air specificly just completely ignore the keen eye skill its useless. AB 2 898 hp. i. These don't really play a role in War Thunder and are expendable crew members and replacements. Targeting might be my favorite, but I'm not going to wait 1,000 points to get half a point in it when I could get a full point in tons of other lower level stuff which nets more total benefit. Try playing the same tank on a 60+ skill crew and a fresh crew. Cryptoagility uses averages, so pumping it all into the gunner first won't help as much compared to spreading it out between the gunner, driver, and commander, also don't forget the radio operator also has these skills and can be upgraded to help stats even if he isn't present in the tank's crew. So I am seeing a few people say the following tank crew kills should be focused on. If I have 5 crews, can my answer be at most 5, because they all have ace status for some plane, or can it be 50, because they all have ace status on 10. but I've recently started playing tanks seriously and I'm not sure how to split it. While it is important to have a good rangefinding skill in RB, its useless in AB. Imagine the nightmare of having an aced crew on a high-tier heavy tank, then moving down to a light reserve tankette (for seal clubbing fun) and permanently erasing the progress on the extra crew that don't fit. So I remade one myself (+ Comparison with E-100 (12,8cm)pretty much the title. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. So to train your crew simply navigate to your vehicle list and right-click the crew slot then click 'Crew' (1 in the screenshot below). Even if the skill description reads "Vitality - Reduces the likelihood of a crew member receiving a mortal wound. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. 68 votes, 80 comments. but I've recently started playing tanks seriously and I'm not sure how to split it. pretty much the title. It was introduced in Update 1. The best skills to spend crew points on. Bomber crew skills help. I plan on getting the air crew spaded out and go from there. The game's client simply receives no information about ground vehicles that are completely hidden by large objects or are far enough away. The repair rank skill is in the "Ground Crew" tab for aircraft, which I find. 55 "Royal Armour" along with the rest of the initial British Ground Forces Tree. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. Better conversion but lower RP totals and it's spread across 3 crews instead of focusing on a targeted crew. Commander skills still apply to the whole crew even if tank doesn`t have dedicated commander. but I've recently started playing tanks seriously and I'm not sure how to split it. III has a more capable 6-pounder gun as its. The simple survivability that the crew levels add combined with dozens of bonuses for having your crew levels high makes any new person bait for larger fish. This aligns with my crew level of skill. ?About 5,000 Ge's for a fresh crew, though since im more than half way there with my germans, it wont cost as much. A. 0 with my German Tanks and want to start leveling up my. Armour on the cruiser tanks are at a minimum to keep speed, but will improve as you move down the rank. The highly efficient, long-barrelled 76. 0. Description. V-1710 apologist. • 8 mo. Believe me, invisible tanks are not a Gaijin 'glitch' they purposefully disappear for players that have poor vision at a certain range. 0. pretty much the title. Many components, such as the new gun mount, the welded turret with a new, single, wide. Crew up some air AB bully line ups and zone out for a day or 2 and then spend the points on tanks fast way to level up. I figure this way, I could be able to use most of my presets in both Arcade Battle as well as. pretty much the title. War Thunder removed E-100 (15cm) model with no trace. So +5 when you get both. This plus the "Visibility" rating of your vehicle effects the render-in range for the enemy and vice-versa. If anyone of you has ever played Battlefield Play4Free, you might remember that you can reset your Crew Skill Points to try and specialize your character in different skills. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. . Crew skills . say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. They I leave tere my damaged plane between gamming sessions. That is for a single vehicle at 9. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. Better to just be pilot sniped than limp around with no tail control. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. . Focus on the aforementioned crew skill points, but also include cheap skills, that help your playstyle. The IS-1 is the first variant of the IS heavy tank family. Leadership - commander: increases crew skill. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The other skills can come next but these are priorities as these are crucial to your survival. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I know reloading speed and turret movement is hella important but idk if I should put points into vitalization or agility. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the tank. Repair speed would be good but ya gonna get wacked at some point. 6 hp/t. 3 (AB) and 7. About Crews: How many vehicles can a crew be qualified in? I do understand the principle of different skills for different vehicles. 391K subscribers in the Warthunder community. but I've recently started playing tanks seriously and I'm not sure how to split it. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. Doesn't need to be finished, but don't forget to add some points there) 8. i tried taking the skill cap for each. but I've recently started playing tanks seriously and I'm not sure how to split it. Naval crew skills affect vehicle performance far more than it does with tanks or planes, but every little bit helps. The necro was to add useful information to people finding the thread. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. This tank is also specialized for long-range combats, like the Tiger H1. It's all very, VERY noticable. but I've recently started playing tanks seriously and I'm not sure how to split it. Than agility who help on the switch from a dead crew member to another, like to replace the gunner with another non vital crew member. Take your time in dominating the vehicles you already gave, you'll see that having fun in the game and becoming better gives you a better rush, you'll get the next vehicles faster than you think. Tank Commander - Leadership. ago. As a general rule, then move on to other modifications like tracks, engine, filter (ETC. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. If you're using binoculars, it's going to significantly increase visibility range. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. What should I mainly focus on with my tank crew skills that is not Vitality? On my German tank crews they have a Vitality of 70/100 and they still die really easy so to me that skill is worthless, so what skill should I try and focus on the most? Jump to content. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. REMAKE: this video, I explain all the crew skills currently in the game.